RUHAMA, Ufi; YULIAN, Ryani; RANGKUTI, Zulkifli. Blended Learning in the Digital Age: Integrating Augmented Reality (AR) and Gamification for Effective Teaching. International Journal of Innovation and Thinking, [S. l.], v. 2, n. 1, p. 51–65, 2025. DOI: 10.71364/ijit.v2i1.10. Disponível em: https://ij-it.com/index.php/ijit/article/view/10. Acesso em: 20 nov. 2025.